Video Games
‘Bloodlines 2’ Developer Diary Delves into the Game’s Narrative Themes
In a recent update, Paradox Interactive announced that “Vampire: The Masquerade – Bloodlines 2” had brought a new developer, The Chinese Room, on board. Building upon this news, Paradox has now unveiled a fresh developer diary that delves into the game’s narrative themes and atmosphere.
Authored by Sarah Longthorne, Senior Narrative Designer at The Chinese Room, the latest developer diary provides insight into the narrative essence and neo-noir elements of “Bloodlines 2.” According to Longthorne, the core of the game’s narrative revolves around the concept of control. This encompasses the extent and type of control players exert over others, the reciprocal control exerted upon them, and the gradual process of losing and regaining self-control.
As for the neo-noir themes, “Bloodlines 2” navigates the blurred boundaries of morality, tackling topics such as revenge, paranoia, and alienation. The development team prioritized character dynamics, the distribution of knowledge, and power dynamics within the game. They aimed to empower players to strategically leverage these elements to their advantage.
Longthorne elucidated, “So, how the player navigates these alliances and goes about learning new information makes the player feel like they are investigating a complex web of lies. We try to ensure that the player feels in control of the information that they know, who they share those secrets with, and why.”
Currently, “Vampire: The Masquerade – Bloodlines 2” is under development and will be available on multiple platforms, including PC via Steam, PlayStation 4, Xbox One, PlayStation 5, and Xbox Series.